Valve index custom resolution Make sure that ‘Enable resolutions not exposed by the display‘ is checked. If you happen to have a monitor that supports refresh rates higher than 60Hz, try to add custom resolutions with 60Hz in case they fail with higher refresh rates. r/ValveIndex • Amount of changes to the Internal-Valve version of Steam VR per month. So I put my general resolution at 100% and then go into thr specific game's resolution tab and scale the resolution up or down. All-in-one dongle that carries a USB hub, 2x XIAO For discussion of the Valve Index. Valve Index Counter Balance Enthusiast Kit 200 Gram (7 Oz) from Studio Form Creative VR. To me, playing at 90hz is the perfect sweetspot since I can put my graphics a lot higher than at 120/144hz. Get ready for an epic clash between two VR titans - the **HTC Vive Cosmos Elite** and the **Valve Index**. What is nofio adapter for the Valve Index The nofio adapter eliminates the cable between your Valve Index and the PC. So simply On a PC desktop , for a monitor, a higher resolution makes the images cleaner, as is for a movie. The Index does have a fairly decent resolution, but I’m mainly interested in getting the higher refresh rate. You can create the resolution in NVIDIA Control My Graphics Card is the GTX 1080, and my CPU is the i7-7700k (4. Simply Google 16:9 or 4:3 resolutions, pick a few of them and create them on the nvidia control panel, then give them a try on Vorpx and see how it works. Valve index vs Quest 2 Resolution discussion . lipplog. DLL in the FalloutVR folder Open up SteamVR and open the game, Then press the steam button to open the SteamVR menu then click Controller Bindings Then a menu should pop open click Custom under Active controller Almost 4 years of Valve index being my daily driver and still nothing comes close. Has a few pixels less vertically, but mostly would still look acceptable. The connection between HMD and PC is completely transparent to existing games, software and hardware. “The best way to experience VR. e. With high arma3 settings at the above resolution is running above 60fps without a problem. Valve Index Create a custom resolution to whatever you want, I’m using 2700p whenever the performance is good enough at that resolution. It looks a little better than the Quest due to the subpixels (Index is using LCD over the Quest's OLED). r/virtualreality. My laptop has a native resolution of 2560×1600 (which would be considered “Wide”). Optimized pixel layout. Index is waaay more affordable that vive pro 2, and has full hand tracking (which seems really cool to me), but the resolution is lower than the quest, which makes me nervous. Homepage › Forums › Game Hints and Settings › RE7 custom resolutions and FOV. The resolution is given as a compound value, Now before you say "Woah! This guy is an idiot for comparing the Quest 1 and Valve Index". However, a slightly higher refresh rate can't make up The Meta Quest Pro offers a higher resolution than the Valve Index's lackluster 1440 x 1600 per eye and its FOV while not quite on par, is still very good. Since SteamVR still uses the old icons for the Index controllers from EV1 I made updated Icons and also made all of the other Icons in the Index Gradient style including the Animations. Human “retina” vision is ~60 pixels per degree; the lower pixels the blurrier the image will look, and, crucially, it is most apparent in the distance (near object will look quite clear even in low-res headsets). questionable-legality of custom songs is what makes this game worthwhile). Would the resolution appear less than a 2560x1440 Ideally you want your render resolution to be 150% of the native resolution as the downsampling adds a TON of clarity and sharpness; it actually looks significantly higher res. However, whenever I set a resolution that is higher than 1080p, like 2560×1440, the game starts stuttering massively and becomes absolutely unplayable OR nothing changes (definition doesn’t Resolution: 1440 × 1700 (per eye) Refresh Rate: 90 Hz Field of View: ~110 ° Unlike the original Cosmos which has its own custom controllers, the Cosmos Elite ships with the original HTC Vive Wands. Drop frame rate to 80 or 90hz to minimize the detriment to render resolution required to maintain frame rate. Homepage › Forums › General vorpX Discussion › Far Cry Primal – custom resolution. 1080p in your HMD will look crap lots of jaggies, 1440p hmm yes my old WMR headset has this as nativ resolution performance goes down, 2160p looks beautiful in older or not so demanding games . 0, wouldn't it? Or, at least a Vive-S xD Reply reply Kedama Valve Index. Advertisement Coins. Balancing the headset also allows you to loosen the rear tensioner dial relieving pressure of the forehead. The top strap and counterweight really help balance the Index out and relieve any pressure on my cheeks. This is the place to ask! /r/buildapc is a community-driven subreddit dedicated to custom PC assembly. Multiple attributes contribute to how clearly and comfortably you see details in VR. Thread starter _bryan; Start date Jul 14, 2020; _bryan. So if you "Enable Custom Resolution" and set it to 200% supersampling and the gpuSpeedRenderTargetScale is set to . Per-Application Video Settings: Customize resolution and other settings for each game. Select ingame AA at 2x. Valve’s Index headset features two LCDs with a per eye resolution of 1440 x 1600 (Valve has not disclosed the size of the panels). Announced on April 30, 2019, the headset was released on June 28 of the same year. The other reason for this is motion blur from the pixel response time. It’s apparently good out-of-the-box. Visual clarity isn’t just about panel resolution. Per page: 15 30 50. I have a Valve Index and a 4090 GPU. If not, a 4:3 res like 1280×960 would also do. To get at least some 16:9 resolutions higher than your monitor allows enable Virtual Super Resolution under Settings/Display in the Radeon Software. 3D face scan (by the way, my "scanner" is an iPhone app) has the complete face geometry detail (see the last two photos), so no measurements needed beyond the face scan. Does raising the global resolution setting above 1440x1600 have any effect on image quality or is 1440x1600 the hardware's limitation? < > Showing 1-1 Set Render Resolution to Custom/100% in either SteamVR General settings, or under Video/Per-application Video Settings for Elite. Valve Index Stuttering on Head Movement after 6900xt upgrade comments. it looks really good. . 2 vs 3; The valve index is a very powerful Turn DOWN the resolution of the second monitor (or primary if you only have one) - Significant fps impact if I bring the resolution down to 1080p. css for a custom theme and the only time I need to reapply if The Index is a highly-moddable device and this can be useful for companies that have to use it in combination with custom accessories; Valve Index Specs. 2 more DisplayPort outputs? 1. It can be anything, but a few options are: 1280×1440, 960×1080, 1600×1800, and 1920×2160. Least amount of pixels being rendered. The resolution of the displays went up, some headsets became a lot lighter (like the bigscreen beyond), and new ways of interacting in VR have been introduced (like I've done a lot of A/B comparison. The forum post is essentially a duplication of the ‘Custom Resolutions’ help section for everyone who refuses to check the help. My understanding is that valve recommends this is because after compression and barrel distortion the actual resolution of the headsets display wouldn’t look good, so this is the optimal resolution and is considered 100% because the cost of displaying it is likely Currently, StreamVR will override/downsample any custom resolution setting based upon gpuSpeedRenderTargetScale. ” IGN Headset. I have about 1600 hours between the Quest 2, Index and Aero this past year and the visuals on the Index were by far the worst between the three. i just ordered a valve index for the first time the other day and i wanted to know if its still a relevant/reliable headset in this year even though its nearly 5 years old. So yes, you could get a big boost in the image clarity by upgrading to a newer VR headset such as the Valve Index or HP Reverb G2. Unlike Oculus, which actually lowered the refresh rate of its displays for the Oculus Rift S, the Valve Custom, highly iterated camera and LED mounts based on bitbyt3r's design that may be preferable to any builder. The Valve Index runs a dual LCD display with a 1440 x 1600 resolution per eye. Viewing 2 posts - 1 through 2 (of 2 total) Author. You can already find them in the vorpX help. [6] It includes dual-element canted Fresnel lenses and provides a combined resolution of 2880 x 1600. With fidelity as a priority, the Valve Index Headset delivers on all fronts. [] Anyways, It simply does not work and does not make the image quality near native either, Here’s what you do instead. Easier to handle than custom aspect ratios, you have the above mentioned timewarp reserve on both sides, and you avoid potential Lastly you can set it to fullscreen, quit, find game settings, put in custom resolution and make settings file read only. 4317 GPU NVIDIA GeForce RTX 4070 Ti SUPER (MSI GAMING X SLIM) Game Ready driver 565. We use cookies to make VRcompare work. This is despite low frametimes being reported by fpsVR, so I think it's a driver bug. Just depends -Refresh Rate: For the Valve Index at the top of the video options screen you can select refresh rates of 80, 90 120 and 144Hz. For my part, I have always preferred prioritizing render resolution (up to 150% SS) over the in game graphics settings. Switch off your actual monitor. custom made based on purchaser's face scan. If you are after performance, choose 960×1080. Additional resolution, 3564×2672. I’ve been able to get Resident Evil 7 to play at 9:10 So, let's drop a couple of facts about the Stereoscopic Camera on the Valve Index before I give you my thoughts. This topic has 1 reply, 2 voices, and was last updated Aug 6, 2018 10:32pm by Ralf. Q3 2064x2208 per eye. I also have the wireless module. " The stereo camera is made up of Hi there, i am playing using 1920×1440 on Vive. If the video is 180 degrees, for monocular Valve Index. For discussion of the Valve Index If you are a lucky owner of a Nvidia GPU you can set custom resolutions, even you only have a 1080p device u can use downsampling. I want to know if there's a way to bump it to 144fps to match the Valve Index's refresh rate. This is an area where Valve sets the frickin bar. The image is shrunk to your headset's screen if the value is larger than 100% and stretched if value is lower than 100%. Will be done ASAP. The pixel response time on the Index screens is great enough that even when comparing to something like the Vive Pro at the same exact 90Hz refresh, the Index provides a smoother experience with almost zero motion blur. (Custom -> Clean installation) with and without DDU. Valve Index Headset. If there is no difference with higher resolution, what may I ask is the reasoning to have the scale/toggle even go beyond 100%? Create a custom resolution with aspect ratio 8:9 in your graphics driver control panel. High geometric stability allows you to look around the scene by moving your eyes (not just your head) with minimal shape distortion. They did include a removable face casket which is easy to clean, that also means third parties can customize those face caskets as I’m trying to play Portal 2. (SBCs) and handheld emulators. All Discussions Artwork Videos News Guides Reviews Oct 11, 2020 @ 6:36pm best video resolution to index vr Considering 110 FOV, and 1440x1600 resolution, if the video is 360 degrees, the best resolution would be 4713x5236 (10k) for monocular and 9425x5236 (10k) for binocular. Jul 14, 2020 This can be overridden with any value of your own choosing, by switching from "auto" to "custom". That's the same resolution as the HTC Vive Pro and Samsung’s Custom Resolutions for the Direct VR Settings Optimizer. FOV is only adjustable by physically moving the knob on the HMD and doesn't have an effect on your PC. In that case, set the Render Resolution in SteamVR to 100% and tinker with the resolution scales in-game. Apr 1, 2020 at 3:46am #193565. Should I be shooting for keeping the 1800 width to achieve the same image clarity? System is 5800X3D/3080ti/reverb G2 running @60Hz. Aimed at the hard-core virtual In Steam vr there is an option to set your own resolution, often times, this option improves the visual appearance of a VR game. When adding Custom Resolutions in VorpX, would I want to add only the resolutions that match my laptop screen’s native resolution? For example, I see options for 4:3, Narrow, and Wide on the Custom Resolutions tab. I habe Homepage › Forums › General vorpX Discussion › Performance/Quality Tweaking with Custom Resolutions. As explained in your other thread vorpX forces the game to run windowed and when it runs windowed the resolution that the game shows in its options menu is not the actual resolution. Try the game at 90fps on low settings. RuinerD. Well, that statement is true but the question lies in the resolution :D! On paper I see both the Quest 1 and Index has the exact same resolution. It offers cutting-edge technology, including high-resolution displays, precise tracking, and advanced controllers. So virtual monitor – two checkboxes checked – Enabled and Activate when you put on your headset. Dec 6, 2020 at Alyx and the lab use valves dynamic resolution, supersampling has no effect on the games , the resolution adjusts based on your hardware and the settings you run the game at. 09 and 560. My only issue however is from what I've seen of the Meta Quest Pro it is more oriented towards "Business-Use" and mixed reality features, both of which I don't care about and just serve as Your headset has a given screen resolution. css and systemui. I have an 8600k and a 1080Ti. There is one global such multiplier, and one that stacks on top, that Resolution Valve Index Hello! If I want higher resolution for my VR, is it new graphic card or what do u suggest? Render Resolution: Custom)? That value is for how large image your graphics card render. I can currently get it to work in game, but was keen to get something close to what games use in FSR as "ultra quality" as its not a standard resolution. 3 app choices to link to your PC: Airlink/Questlink, Steamlink, and Virtual Desktop Quest 3 has: Higher resolution displays New “pancake” lenses are far better than Index’s Fresnel lenses (huge win) No wires Index is more comfortable, but VP2 is good enough. But thanks for your input. New comments cannot be posted and votes cannot be cast. Obviously, it's not as much better as people are joking about--it has The Quest 3 can also link to a PC, and better yet, can do so wirelessly! No wires to trip over (Index is a wired headset). I currently own the original Quest and it looks pretty neat. 2 newer USB version? 3. 4x the display resolution of the screens. 70 (those are not affected) STEPS I recieved my Valve Index yesterday and already played 5-6 hours in VR. newend. The program must be run as admin. And here I have to give full props to Valve. So the Valve Index is advertised as having 1440x1600 LCD panels per eye, which is fine, but steam's resolution at 100% standard says that each eye is being rendered at 2468x2740. Feedback? So. Viewing 5 posts - 31 through 35 (of 35 total) Recently, Valve has added a feature to configure games to use custom resolutions, which I would like to use to render games at 1080p to make them look better on the notebook. (all this set Are you talking about rendering resolution (SteamVR settings - Video - Render Resolution: Custom)? That value is for how large image your graphics card render. I have a i9 13900KF, a 4090, 64gb of 6500MHz RAM, and the sim is installed on a NVME M. Ok. I’m playing in VR on the Valve Index and the clarity just isn’t what I thought it would be. 3 million pixels per-eye, or 4. May 2, 2022 at 3:02pm #210829. (I’ve owned an Index since April 2020 and, while a little late to the game, I If it includes the base stations & index controllers, I would buy it just for those. There are some steam games which have minimum requirements of 970 such as "Epic Roller Coaster" (I believe Index gets 3 unlocked rides on the demo) or the go-to Beatsaber has minimum requirements of 960 so should be fine (the. Any good information appreciated here please - It seems HP Reverb G2 is great for higher resolution stuff but is a 4 K resolution @ 2160 P - If I was playing on a monitor I’d be using 1440 P - So, the relevance here is that Valve Index resolution is close-ish to 1440 P isn’t it? I have the game setup at high res to help with compression, it is at height of 2672 and width of 3340. The 1832×1920 custom res will give you the perfect aspect for your quest 2 , use super sample to enhance clarity . One would think that every graphics driver still has it per default. Btw, in many games I can set a new specific per-application res while an app is running, but I think the issue is related to the resolution since it shows up in the error log but I can only set it to 1920x1080 or lower, tried using a custom resolution app but having issues Currently, StreamVR will override/downsample any custom resolution setting based upon gpuSpeedRenderTargetScale. How do customize the resolution without losing FOV/head tracking, etc? Jan 28, 2018 at 7:01pm #170420. EDIT: SOLVED! Found this little tool, Indirect Display Driver Sample. From my understanding, the lenses, display resolution, & being wired are the big differences. 61 million pixels overall. Top Posts Reddit . We don't know much about it from Valve, other than the fact that they are "stereo, global-shutter RGB cameras made for computer vision, enabling applications like high-quality stereo pass-through. Launch the (improved) desktop viewer. 95) / 120 = 11. The headset has two blue The Valve Index is the next-generation VR headset we’ve been waiting for, but the Steam VR platform on which the headset depends is still capricious, and painfully hard to troubleshoot. I also prioritize it over achieving the higher refresh rates of 120/144 hz for that matter. This is why even though the Valve Index has 1440 x 1600 resolution screens, 100% render resolution in SteamVR is 2016 x 2240 per eye. Index has screen door and also can't push clarity into high res sampling like Q3 can I'm running on RTX 4080 with wifi6 and virtual desktop at h264+ at 500mbps and ultra or godlike settings. Features 108° FoV, 1440x1600 per eye resolution, 144 Hz refresh rate, 6 DoF tracking. Why is Meta Quest 3 better than Valve Index? 1. Add custom resolutions for nVidia GPUs. I don't feel the extra weight overall so it's a real win. Render resolution changes aren't instant for many games either, so hacks that'd make a game render twice with different res (and perhaps hidden area masks) don't sound feasible. #2 < > Showing 1-2 of 2 comments . Mine is working in fullscreen mode in game. Go into nvidia control panel, manage 3d settings and turn on all of the DSR options and set smoothness to 0. if your GPU is not fast enough to keep up, it will drop frames (reduces frame rate). For discussion of the Valve Index. If all you want is the best resolution, you shouldn't even be looking at a Quest 2 you should be looking at the HP Reverb G2. Please note, values for the Index are estimations but the values for the Vive and Rift should be fairly accurate based on the original author's research. So if you "Enable Custom Resolution" and set it to Is there a way to make the Valve Index use the native resolution of the device? It seems to be less, causing a blurry effect. Superior displays and optics, off-ear audio, and adjustable comfort. Also, you can see YT vids that compare both headset graphics as well Valve Index is 1440x1600 per eye. I've plugged in all the cables to my PC, but the display on the headset isn't working. Resolution. Featuring a custom double element I use a program called NvCRBT which saves all custom resolution’s so when I install a new driver I just restore my custom resolutions with NvCRBT saves a lot of time. 5K or 2448x2448, which allows for a total 5K resolution. The custom lenses built into the Valve Index Headset maximize field of view without sacrificing edge-to-edge clarity. No more manual custom resolution setup, and as a bonus finally a fully working custom resolutions solution for AMD users. To make this work, i have to date been using custom resolution with NVIDIA of 4864×2736 , works great. This could be key to your problem. In short, still love everything about the Index, even the physical panel res. In the Index, the panel resolution for each eye is 1440x1600. High geometric stability allows you to look around the scene by moving your eyes (not just your head) with minimal I unfortunately can not use the AMD software to make a custom resolution like you can in Nvidia control panel without having a display that is able to support the specs I put in, it doesn’t allow me to save the profile at all. ;) Homepage › Forums › General vorpX Discussion › Reverb G2 custom resolutions. I’ve found that if possible, using 9:10 aspect ratio is best for Index if you can get FOV right. This hack gets around this (for now). Natural interactions, high-fidelity hand presence, and long-term comfort. The Valve Index needs little introduction as Steam’s second-generation flagship VR headset. What is the resolution of Valve Index? Valve Index has a resolution of 1440x1600 per-eye, totalling approximately 2. Quest 3 audio is OK but the Valve Index audio is great. 25% higher resolution? 2880 x 1700 px vs 2880 x 1600 px; Can be used wirelessly? 108 g lighter? 702 g vs 810 g; 0. The Valve Index is a high-performance virtual reality headset designed for developers and avid gamers. Increasing refresh rate increases presence (the feeling you are actually in this VR space). resolution is high enough there's zero screen door effect field of view is wildly good. The Index seems to rely heavily on supersampling and while it helps, it is not a replacement for physical resolution. 4x on the Rift(1512x1680 per eye) is really close to Index's resolution(1440x1600 per eye), so yes, you're gonna put that rendering resolution to better use with the higher resolution displays. Fidelity First. You can change the super sampling levels to below 100% which will reduce the resolution and make it easier for your PC to run at the expense of visual clarity. "Enable custom resolution" -- Set that, and the main SS slider below will become operable. For VRChat and Phasmophobia, I prefer the Valve Index for this reason alone. UNPLUG the second monitor and leave the 1080p plugged up (see step 3 if you have one monitor) - Highest fps impact. With its comfortable fit and immersive experience, it is ideal for creating and experiencing virtual reality content. A good choice quality wise is 1280×1440 (if possible on your PC). You're running a slightly better setup than me and I also run an Index, so you should be OK. For monitors up to 4095px wide, we add custom resolutions to the Nvidia, Ati-Radeon or Isn’t that resolution already available on your card? 1280×1024 is a rather common resolution, at least it was before the arrival of widescreen monitors. But the best i got so far is that i can barly read the text in VR Home (Steam VR). Yes wireless doesn't support the full res of the HMD in wireless, but its lossless and even at lower res, it's higher res than Index (1836x1836 vs. Custom Resolutions for the Direct VR Settings Optimizer. 98x higher resolution? 4416 x 2064 px vs 2880 x 1600 px; Can be used wirelessly? 295 g lighter? 515 g vs 810 g; 0. High geometric stability allows you to look around the scene by This can be done in the controller settings within SteamVR which can be done by browsing to the game within SteamVR So after putting the . When I had the Vive I changed my screen resolution from 1920×1080 to 1440×1080. If for example you have a 1920×1080 monitor, only add 1440×1080 and 1024×1080. I’m wondering if I Considering you are using a GTX1070 (drastically underpowered for an Index) Better keep hands off the Nvidia Control Panel. Works perfectly with the silicone spacer for smaller headsOptional: ISSUE When changing the Valve Index HMD refresh rate via SteamVR video settings this results in an immediate Blue Screen of Death (BSOD). 50, the actual resolution shown will much lower than 200%. Posts. Go to ‘Manage 3D Settings‘ and make sure all ‘DSR Factors‘ are unchecked. Fr0sty. In some games (like bottom-end Quest ports) I can do res 400 and 500 %, which may seem overkill, but image quality does look awesome using extreme res - no jaggies at all (or close The custom lenses built into the Valve Index Headset maximize field of view without sacrificing edge-to-edge clarity. I have a Republic of Gamers laptop with a 11th Gen Intel(R) Core(TM) i7-11800H @ 2. Related Valve Index Virtual Reality headset Virtual reality Gaming forward back. Render resolution set to 100% renders at default resolution for your headset. Still yet The monitor-comparable-resolution from Index is 720p (approx), edges of the image is not clear (so actually reading code would require head movement or blurred text), just overall using multiple monitors or using whatever linux calls their multiple desktop-switching-feature is going to work a LOT better for 'spawning monitors at will' right now. VR Render settings. Usage couldn’t be simpler: 1. Their nearly 4 years old headset (!) still looks amazing in comparison to modern younger headsets. Resolution is an essential indicator of a screen's image quality, representing the maximum amount of pixels that can be shown on the screen. If you are seeing 2468x2740 reported as 100% then you are probably looking at the CUSTOM RESOLUTION MULTIPLIER in PER-APPLICATION VIDEO SETTINGS sub menu, not the Hello, I have a question: what is the difference between Auto and Manual Steam VR Resolution. the tracking is super accurate and low-latency. Ok, thanks a I'm currently a quest 2 link user, but I'm looking to upgrade to either Vive pro 2, or Valve index. This topic has 1 reply, 2 voices, and was last updated Dec 6, 2020 11:39pm by Dave. Go into game and pick one of the higher Upgraded GPU to 4090 and Valve Index doesn't like 144Hz anymore. On AMD GPUs resolutions higher than your monitor allows will not work. Valve Index - Resolution jumping up and down. 3) - Following on #2, the Index has an increased resolution. The resolution is not set to 800×600 in GTA V. use a Custom SteamVR Render Resolution at 100%, and try to set Why is Valve Index better than HTC Vive? Resolution is an essential indicator of a screen's image quality, representing the maximum amount of pixels that can be shown on the screen. Question/Support i know VR isnt always about resolution, so we shouldn't feel bothered by Quest beating our Index resolution by 33% more (3k vs 4k) but i dont think Index clarity is lower than quest 2 by much, im pretty sure Quest 2 is using single 4k OLED screen, within 1 year jumping from 3k to + Best resolution + Most comfortable: fully custom IPD, face cushion, and prescription lens covers + Lightest + Best color definition + Pancake lenses - Lowest FOV I think I might get the Valve Index just for now, then if I want to, I can upgrade to the Bigscreen Beyond in the future. The recommended resolution from Valve is 1. The Index uses much lower-resolution 1,440-by-1,600 (per eye) LEDs, though it has more refresh rate options at 80Hz, 90Hz, 120Hz, and 144Hz. Scale HDMI Image to custom res thank you gus and guysettes for all comments about the custom resolution and the refresh rate i rebooted, restarted steam vr, unplugged, replugged the index. Resolution: 1440x1600 per-eye: 2560x1440 per-eye highest horizontal resolution: Refresh Rate: 144 Hz: 180 Hz highest refresh rate: Image: View a full technical comparison between the Valve Index and Pimax 5K Super. That being said, the VR Performance Toolkit has fixed foveated rendering via Variable Rate Shading. High geometric stability allows you to look around the scene by moving your eyes (not But the Transition between the Valve Index and Pico 4 is quite the opposite. Keymaster. Here's a link to download it: styles. That's another issue I need to solve, getting really bad framerate on the lowest settings with the index at any resolution/framerate, but I will figure that out later. I could lock 144fps in Beat Saber at 225% render resolution. May 17, 2019 at 6:34pm #184055. Apr 26, 2019 at 1:01pm #183512. Probably best to leave it on. 30GHz, 2304 Mhz, 8 Core(s), 16 Logical Processor(s), NVIDIA GeForce RTX 3050 Ti Laptop GPU. Select ingame Landscape Filter 1. Valve Index Headset Is $499, Bundle $999: 1440×1600 LCD Panels, 120-144 Hz, Wider FOV The Index uses two custom 1440×1600 LCD panels. Help Hey I was following the "SIRVAGG 2020" guide and after getting it up and running with a few little kinks to work out I've run into a very werid issue where my resolution keep going up and down very quickly One moment everything is very clear and nice looking the next i'm playing 8bit Skyrim. I have a 3090 and 12700f, I don't know how my PC would be the problem, if you look at the Index's physical resolution it is only about onpar with 1080p. With my 4090, I'm getting lag anywhere north of 180% render scale. TLDR: I've recently found a way to create up to four custom virtual monitors that I can use with my steam vr and virtual desktop with a custom resolution, however the refresh rate is locked in at 60fps. You can also set supersampling per-app in the Applications section -- the amounts you set in the two places are multiplied, so 50% in one, and 200% in the other, will even out to 100%. When i set the 1:1 resolution and zero zoom i will lose vertical FOV as black (or “ambience”) bands will appear on the upper and lower portion of the screen. I have a Valve Index and I’ve picked that headset as the default, so vorpX knows that’s what I’m using – but the FOV seems wildly off, and it just doesn’t look good at all. SteamVR, video settings -> drag supersampling resolution to 1760. The main reason for this is to get a resolution lower than my screens (4K) resolution in order to use with Radeon Super Resolution. It’s one of the most advanced headsets available currently, and, until the HP G2 arrives in late November 2020, is considered pretty much the best for resolution, screen door, build quality and audio. But PS5 is too weak to super-sample, some games like Call of the Mountain are even subsampled. Quest 3 2064x2272 = 4689408, Valve Index 2016x2240 = 4515840. Even though the Pico has a higher resolution per eye and pancake lenses, the image the index produces is gorgeous. Add custom resolutions for AMD GPUs. That is up to about a 150% SS (about 2500x2700 per eye on index). This topic has 34 replies, 18 voices, and was last updated Oct 8, 2017 10:52am by Ralf. 90 Also tested with GRD 561. The image Speaking of exact numbers: The Valve Index uses a dual LCD display with a resolution of 1440 x 1600 for each eye. 2 GHz), What settings are Best for the Valve Index as I am currently trying to get one, and my order is almost ready for me to pay for. In normal racing and regular tracks with CSP and SOL I'm getting 90Hz solid, on SRP I'm in constant Reprojection at night but that's just a fact of that mod really. Increasing the application resolution can increase the smoothness of the graphics and allow your computer to take full advantage of your headset's resolution, at the expense of additional workload on the GPU, i. I just got a valve index, but I didn't know that it didn't work with all laptops. The reason people can run the native resolution for Index is because it has a very small resolution of 1440x1600. perfect time! But you'll need at least a RTX 3080, similar or close for 90 fps with res 300%. All shots are taken using Index res 400% - that's 4032x4480x2 = 36 million pixels per frame (both eyes included). It also has a low PPD of around 12 which is about half of the Quest 2. Considering the Index is $1,000 and comes with base I definitely prefer visual quality over a higher Hz. By using this site, you agree to our use of cookies. 58-70 mm hardware adjustable largest IPD range: Resolution: 2560x2560 per-eye highest horizontal And in games like Green Hell VR, even a RTX 3090 can't do more than Index res 100% with maxed out in-game settings if I use highest in-game settings in 90 Hz/fps. r/ValveIndex. I am curious what other folks think about this. 2 SSD. Please keep in mind that the exact number of clicks (being it Valve Index is high-fidelity virtual reality. 2. Controllers. But it's easy to check - just start up fpsVR and see what res you have using render resolution at a custom 100% - and now try to activate Auto. Why is Valve Index better than HTC Vive Cosmos Elite? 20° wider SteamVR's not the one rendering the game, so that'd be difficult. I just got the valve index vr and was unimpressed with how blurry it was (I could hardly read some of the text on the panels) for a $950 headset paired with a pretty decent gaming desktop computer. Apr 9, 2021 at 3:40pm #201754. But i am Not really happy with the quality. The Valve Index ® Headset runs at 120Hz with full back-compatibility to 90Hz, as well as an experimental 144Hz mode. Participant. Learn more. Valve Index Resolution Question. The Quest 2 has a higher res display. Supports most OV2640 cameras with an 8mm square, 2mm tall base. Demanding games might need lower settings. I I have my index set at 120hz and the render resolution is set to 100%, but that shows 2466x2740 per eye, clearly higher than 100%, right around 170% Yes, the red part is silicone, so what you see in the photos is the complete gasket ready to be attached to the Valve Index head unit and put on. 4x the native resolution. Thanks in Advance. How do I find out how to set the right resolution Here. Ralf & Zig, I greatly appreciate the help! View a full technical comparison between the Bigscreen Beyond and Valve Index. I’m trying to use custom resolutions that exceed my monitor’s 1080p to be able to fully enjoy the 2448×2448 resolution of my HTC VIVE Pro 2. I’ve flirted with the settings a bit and have the resolution set on 250% in the SteamVR settings. Anyone is welcome to seek the input of our helpful community as they piece together their desktop. 0 coins. reReddit: Top posts of August 27, 2021. Perfect for glasses users or anyone wanting to lift front weight for extended game sessions. Find the latest news on upcoming When we turn off VR “3 virtual monitors are closing” and the system automatically returns to the native resolution of our physical monitor. While we've designed the adapters to leave as much space as possible for both nose and brow ridge, most users will still have to set their Index for a good wearing comfort one to two clicks away from their face. Especially the Reverb G2. However, this might not be the case for you. The Valve Index utilises a 1440x1600 resolution per eye on LCD panels, and the HTC Vive Pro 2, whilst also utilising an LCD panel, features a per-eye resolution of 2. 3. I had an Index-res headset and, while supersampling and sharpeners made the distance look better, it wasn’t until I upgraded to Thanks for the input. the finger tracking is so good that playing alyx, i get mild dysphoria when i take Valve Index resolution confusion Reviews state that the Index can reach a resolution of 1440x1600 per eye. . 150%, which Steam sets as default for 90Hz if you have a fast enough GPU, but you go into the video tab and enable custom resolution to back that down to 100% Steamvr default 100%SS is 2016x2240 which is 1. The weighted insert has been custom molded specifically to fit the back of the Index. Its purpose is to check whether the resolution in question works on your hardware or not. Which kind of turns me off getting an Index. By way of their resolution, it's fair to say there is a little bit of difference between the Vive Pro 2 and the Valve Index. Smoils wrote: Some games can detect your hardware (monitor) and not go higher, some do it doe to desktop resolution being set low and you are running borderless. Higher framerates improve realism and optical comfort, allowing longer and more comfortable play sessions. While they are the same resolution as the Vive Pro, they Why is HTC Vive Cosmos Elite better than Valve Index? 6. Then set the game to Index resolution and the textures/shadows to high to ultra settings Basically, resolution is a small part of what makes games look better. I think the Valve Index is still a great VR HMD for 2024, the experience is pretty close to the same on both HMD's. May 11, 2021 at 3:11am #203901. The Index uses Dual-element canted Fresnel lenses & the Q3 has the beloved Pancake lenses. 2 sPPD - 3 subpixels per pixel) The Vive/Vive Pro and Rift use OLED PenTile subpixel arrangements so they are only multiplied by 2. the audio is phenomenal. Currently using a 5:4 res of 3008×2406 – a bit overkill, but it looks pretty good. For example, Index is 1440x1600 per eye VS. Index is still nice for low latency/smoothness, but the Q3 just looks so much better at high resolution and with the lenses. Right-click an empty spot on your desktop and choose ‘NVIDIA Control Panel‘. -Render Resolution: two options Custom and Auto. If the test fails, the resolution does not work. The resolution is given as a compound value, comprised of horizontal and vertical pixels. Video Settings: Refresh rate: 120Hz (Valve Index specific, set to whatever your VR headset works with, try the highest first) Motion Smoothing: Off; Render Resolution: Custom - Set this to 100% However, due to the increase resolution of the Index, would having glasses be showing me more detail than what my vive did with glasses? Again, I could someone else's opinion over this, to see how much difference glasses/lenses on the Index provides if your eyesight is poor. Headset: Display resolution: 1,440 × 1,600 per eye ; Display it all depends on the game you play, the first and most obvious thing to do is reduce the per game resolution for whatever title you're playing to around 80%, then lower the in game settings if possible, refresh rate also matters for a The Valve Index has the same resolution as the Oculus Quest. if you have a GPU that can push 144 fps, it's smooth as butter. Alyx uses dynamic render resolution, you could disable it with console commands but ultimately you aren't going to get Alyx at or above 100% render resolution at a reasonable frame rate with that video card. OS Windows 11 Home 23H2 Build 22631. However, this doesn't seem to be an option for non-Steam games yet. Menu Headset Controllers Base Stations Deep Dive Purchase Upgrade your experience. I want to know, if my expirience is normal for the modern VR headsets. I think the 3070 is the perfect fit for the Valve Index! low resolution is psvr, and htc vive index somewhere between medium to high 3K resolution and lcd at that /r/buildapc is a community-driven subreddit dedicated to custom PC assembly. The 4:3 ratio worked great, and the performance gain was excellent! Maybe try that on Index, because they're both at 9:10 aspect ratio, it should Valve Index Settings Guide? Also look into the VRPerfKit that will enable foveated rendering on the Index and can further improve performance by 10-20%. So i tried all the custom resolutions like 1280×1440 1600×1800. Of course Aero will still win due to the physical panel res, but Index will look much better running the same SteamVR res (in plain English, if Aero res 100% is same as 18 mill pixels for both eyes, and some compare against Index, then Index Adding much super-sampling, my Index image looks a lot better - and more high-res - than my PSVR2, with has about 80% higher physical panel res. If you put the settings too high or set the index hertz too high , the game will try and maintain framerate and look blurry. I already tryed every IPD Setting and also switched the position on the head multiple times. (2080 super, 3950x, 64gb ddr4 3200 ram) Related Valve Index Virtual Reality headset Virtual reality Gaming forward back. The refresh rate is set to 120Hz and also comes with the ability to increase it to 144Hz if your computer can handle it. Displays. It's a custom resolution slider! Reply reply whitedragon101 • Unless I'm mistaken, this would make the Valve Index a Vive 2. Forgot about that, sorry. I’m currently using a 16:9 custom resolution of 3200×1800, however I’ve read that the 9:8 can reduce GPU load. Keep everything at default, except for performance setting - set it to prefer maximum performance. It Do not add any resolutions where the test fails. Archived post. This topic has 0 replies, 1 voice, and was last updated Jan 29, 2021 8 rustyshackleford. Now i get this @80hz 150% @90 126% @120 94% @144 78% Related Valve Index Virtual Reality headset Virtual reality Gaming forward back. Valve Index; Windows Mixed Reality; The user should connect their headset to the The next beta will come with a brand new virtual monitor with all relevant custom resolutions predefined. I’ve been playing BF1 with custom resolutions working fine. If I try to go any higher res, the games menu options become unselectable, so I have to kill the game. Index: (1440 * 0. 200% is twice as many pixels, not twice the size, which will take 400%. Members Online • Okkin55 There are two panels in the headset, one for each eye. Optics. The Valve Index can be dialed closer to the face than other headsets. Wouldm;t a higher res be best for a VR game too? So if you could have 200% would tat apply to being better than 100%. The Valve Index is a PC-powered VR headset, released 2019. the LCDs can go to uncomfortable levels of bright if you want to. 4 (34. 1440x1600 per eye) and the fact that you're still using high res panels still means no SDE. Valve Index resolution = 1440x1600 per eye HP Reverb G2 resolution = 2160x2160 per eye Higher resolution means more VR image clarity. 2 vs 1; Has USB Type-C? 4 more cameras? 6 vs 2; Scroll down for more details. Easy to install wrap on design. Quest 2 is absolutely blown away by the Valve Index. Switch to ‘Change resolution‘ and click the ‘Customize‘ button. Ralf. You want to start with 100% resolution on manual in The Valve Index is a consumer virtual reality headset created and manufactured by Valve. Custom displays feature high resolution visuals with accurate colors across a high frame rate. ktd ibkmv iphshf hdzr sgcfp ofyixk fodptze chdfulc gfku jnyci